[quote=“Kumiko”]I don’t see how the amount spent on a game’s development should effect whether or not the game is seen as an indie game. The main source of what makes an indie game indie is being, well… Independent. If a developer is capable to spend a rather large amount on their project, they shouldn’t be belittled for it. Especially since it is still their own resources.
In all honesty, indie games truly can cost a couple $100,000 easily. [url=http://tale-of-tales.com/blog/2009/10/11/we-are-debt-free/]Tale of Tales[/i], the indie developer of The Path, declared themselves debt free from their game’s development after 35,000 sales of their game being at $10. That’s at least $300,000 right there… Figuring the company probably didn’t get the full $10 to put directly toward their debt, and figure there’s some mistranslation due to their funds coming from US Dollars and Euros… But still it’s safe to say they spent well over $100,000.
And that’s only half the development cost. The rest was funded by organizations and donations.
And then what would developers like The Behemoth? They started off making flash games on Newgrounds, then had their game picked up and made on the systems. Eventually the last project, Castle Cashers, has had over 1,000,000 downloads and has a console port over to the PS3 next year. Surely you can’t say they’re sell outs for being successful while still managing themselves.
I would recommend watching Anthony Burch’s latest Rev Rant video. He gives a good explanation as to why indie games shouldn’t be limited funding rise and encourages larger named publishers to invest more money into them.[/quote]
Well yes its indie in the sense that its not from a major studio as I said. Although expecting indie developers to be like this is an unrealistic expectation. I’m not saying they are sellouts. I’m saying that your expectations for a indie game having budgets that are $100,000+ are not very realistic. I’m impressed an indie game can have a budget that high. When I think indie game I don’t think $100,000+ budgets. Again it kind of makes the indie label lame when you focus more on the not being with a major publisher part rather than being a game that was made with good ideas but limited resources. Indie to me means limited resources rather than not being part of a publisher because the publishers main thing is giving the resources really.