So… I just finished Chrono Cross. Technically, this is my first full playthrough of the game since I never quite finished it on my last run. And the game really put it in perspective as to why most modern JRPGs come out of the box stinking worse than a pile of ass.
The answers: Everyone is trying to create the NEXT BIG THING with the battle system OR They’re just not trying to do anything new at all.
Take a look at my examples:
Final Fantasy XII. Admittedly, I’ve had fun playing this game. But, the game’s storyline doesn’t keep me interested for more than a couple hours at a time. You wouldn’t believe how many times I’ve tried to play through this game just to end up sitting it down and not touching it for another 4 months or so. Have I beaten it? Yes. But, it took me about 2 years to finish one playthrough.
Blue Dragon. Now, here’s a prime example of a game that does nothing new. A game that tries to go about doing what we all saw 15 years ago, all whilst changing nothing but the graphic quality. The game was uninspired, the characters were uninteresting, and it spawned a shitty anime adaptation.
The Last Remnant. This game had one major thing going for it. The great soundtrack (written by Tsuyoshi Sekito, one of my personal favorite composers). This game tried too hard to be a stand alone and pull itself away from the norm. So much, infact that it made an incredibly difficult to understand battle system. I don’t know much about the story, so I can’t judge it there, but let me just say that from what I played, I wasn’t very impressed.
I just really want to see some sort of happy medium between new and old come out of Japan in the near future.