[quote=“Andrex”]I got the golden arrow, got the green arrowhead, unlocked the outdoor underground gear factory, got the book of curses from under the creepy hanging coffin, examined it to get the mansion key, and then examined that to get the sword key.
Oh and examining things so they change into something useful is annoying… Clever, but annoying.[/quote]
Ok, so you’re collecting the masks. I’ll try to explain this the best way I can because there’s four masks.
[align=center]Death Mask (See No Evil)
[ ] Chemical mixture (picked up from outside on the bottom floor)
[ ] Dog Whistle (picked up from the office on the second floor)
Take the dog whistle and go to the balcony outside on the second floor of the west wing of the Spencer mansion. Stand at the far end of the balcony where some herb plants should be and blow the whistle. A Cerberus will attack and once you kill it, examine its body for the collar. Examine the collar to reveal a token hidden inside. Examine the token to push the button on it to get the Imitation Key.
Take the key and go to the Armor Hallway. (In other words, return to the West Stairwell corridor and follow it to the hallway where the mirrors were and then go to through the door to the hallway where suits of armor were located.) In this hallway, you’ll see a slab with a key on it. Take that key and a scene will trigger. Quickly put the Imitation Key in its place and walk out alive with the Armor Key.
Return to the West Stairwell and go down the steps to the first floor. (Make sure you have the Chemical Mixture with your now. If not, pick it up from the inventory chest in the safe room by the stair well.) Use the Armor Key to unlock the door past the two windows.
You’ll now be in a dark hallway and you’ll hear zombies hitting the windows. Quickly run down hallway to the end and enter the room. You’ll be in a room with a live plant in the middle of it. There’s a water tank by the door; this is where you place the chemicals in the water and turn the switch (to I believe red- do not turn it to green or you’ll kill herbs that you can use). This will kill the plant in the middle and allow you to take the mask on the other side of the room.
[align=center]Death Mask (Face of No Evil)
[ ] Armor Key
- Go to the Eastern wing of the mansion on the second floor. In the hallway connected to the Great Hall, you’ll see double doors that are locked. Use the Armor Key to unlock them and you’ll enter a room with suits of armor. Some of the suits will move forward because guess what? This is a puzzle!
Make sure to not hit the button until you move all the armor in their correct places or the room will fill with gas.
- Move the armor in the following order:
- Bottom- Right
Now push the bottom to get the Jewelry Box.
- Examine the box for another puzzle. Just simply push the sun button first and the moon button second to open it and claim the second mask.
[align=center]Death Mask (Smell No Evil)
[ ] Armour Key
[ ] Lighter
[ ] Wooden Emblem
[ ] Golden Emblem
After exiting the room with the suit of armor puzzle, stay in that hallway and go to another locked door around the corner. It will unlock with Armor Key. You’ll enter a hallway where you find of my favorite side characters, Richard, injured from a snake bite. (If you’re playing as Chris, Rebecca will be there.) A scene will trigger asking you to get the Blood Serum from the medial room to save him. (I believe there’s no limit if you’re playing on easy and if you’re on medium or hard, it’s a few minutes.)
This is one of the few times in the game where what you do will effect something:
[align=center]Playing as Jill:[/align]
Save Richard- [SPOILER]He’ll help you in a boss battle and you get a radio.[/SPOILER]
Richard Dies- [SPOILER]No support in the fight.[/SPOILER]
[align=center]Playing as Chris:[/align]
Save Richard- [SPOILER]Rebecca takes him to the medial room to rest. She’ll offer to heal your wounds. She can heal you up to three times as long as she’s in the medial room. You also get the radio.[/SPOILER]
Richard Dies- [SPOILER]You don’t get jack shit.[/SPOILER]
After either helping Richard or letting him die (you bastard), continue onward to toward the attic. A zombie will be in the hallway. You need to get past it either by dodging or killing it to get to the room at the end. Enter it and light the candles on the table to light up the room.
Move the book shelf that blocks a secret room but be careful a zombie will be in the small room. It’s best to run out of it and run around to the other side of the table. Lure the zombie out of the room this way and just dodge it to get into the small room and collect the musical score on the shelf. (There’s no point in shooting this zombie because it’s just a waste of ammo since you never enter this room again.)
When you have the musical score, return to the Dinning Room on the first floor. Take the Wooden Emblem off of the wall above the fire place. (If you collected it earlier, then skip this step and just have it in your inventory.)
Go to the dark hallway where you encountered the very first zombie in the beginning of the game but this time, go the opposite direction than you did when the game first began. Unlock the Music Room with the Armor Key.
Pass the piano and push the shelf in the alcove area to get the second part of the musical score. Combined the two in your inventory and then approach the piano.
If you’re playing as Jill, play the piano.
If you’re playing as Chris, he sucks so Rebecca walks in to try it but she sucks, too! She’ll ask you to leave the room so she can practice. Just simple leave the room, run down the hall, enter the Dinning Room again, and then return. When you go back, she’ll say that she got it.
A wall will open up.
Go through the wall and pick up the first piece of my favorite file, Trevor’s Diary. Then take the Golden Emblem. The wall will close but don’t worry, just replace it with the Wooden one. Now go back to the Dinning Room and place the Golden Emblem over the fireplace to stop the Grandfather clock.
Examine the painting by the clock since it holds the key to the next puzzle or just listen me…Put the long hand on the ‘12’ (or the red helmet) and the small hand on the ‘6’ (or the green chest piece). The clock will ring and reveal the Shield Key.
Prepare yourself for battle! Get some herbs and take the shotgun with you and return to the attic where Richard was. You’ll now fight Yawn, the giant snake. Just simply shoot at him until he goes away and collect the Death Mask after the fight.
I found a mistake in a guide book at this part. Their colors are wrong so just follow me lead.
[align=center]Death Mask (Say No Evil)
[ ] Armor Key
- Go to the first floor on the western wing to enter the Gallery Chamber. This is a giant puzzle with multiple pictures and lights. At the end of the hallway you’ll see a picture of a woman wearing an green crown, purple necklace, and a orange bracelet. Guess what colors you need to get?!
Note: If you mess up on the puzzle or get attacked by the crows, just exit the hallway and return. It will reset it all.
- You’ll notice that there’s three pictures besides the woman:
- Valiant with a bracelet
- Sage with a necklace
- Saint with a crown
Now do the following:
- Flip the north spotlight on the Valiant to turn it orange.
- Flip the south spotlight on the Saint to turn it green.
- Flip the south spotlight on the Sage to turn it purple.
- The puzzle is solved, so flip the switch under the woman’s picture (who is suppose to be Lisa) and exit the room. The Death Mask will be laying outside.
Note: There’s other things to do and other rooms to go into with the Armor Key. I only told you where the masks are and how to get them. The rest I’ll leave up to you.