Over the past couple weeks I’ve been leading a game design project in my computer science department. Below is a conglomeration of some of the notes I’ve written down during the process:
Having a meeting today. Two people–the people who suggested we wake up at this ungodly hour–didn’t show up. The three of us that came drank coffee and talked about our lack of love lives. Progress: 0%
People actually showed up. I was amazed. So amazed I forgot to bring the list of ideas I had. Lead programmer brought his ideas. He wants to do a strategy game about being the president of the world. Shoot me now.
Halfway through the meeting I went off on a tangent about the difference between bunnies and rabbits.
No solid ideas are down on paper and team moral is devastatingly low for the early stages of the project. Maybe it’s because I didn’t bring coffee this time. It’s also raining outside. Progress: -1%
We actually got two ideas down! And it only took us three hours. Huzzah! Progress: 0%
Three more ideas on paper. We’re getting better at this. Sick of brainstorming though. Brought up blink-182 and lead programmer threatened to quit the project if I ever talked about Mark Hoppus running naked again. We now have an inside joke to bother the techie. Success!
We have a solid idea of what we want to do. Lead programmer demands more brainstorming. Lead artist threw chalk at him. We applauded. Lead programmer suggested a tower defense game. Audio specialist told him he wasn’t much of a game designer. Lead programmer threw a fit. I feel like I’m babysitting seven year-olds. We’re in college…right?
Although there have been some slip-ups, we’re actually starting development of the game next week. Super exciting, and also my first experience working in a group.